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EDITORIAL                     The sacred doctor-user-interface-patient

                                      relationship





        Michael Leveridge               was the kid in the mid ‘80s with the Sega Master System and not the Nintendo.
                                        I became excellent at Shinobi, Outrun, and Wonder Boy while most of my pals
                                        c
                                         r
        CUAJ Editor-in-Chief          I ushed Mario, Contra, and Blades of Steel. A curious thing happened with the
                                      crossover smash Double Dragon, however; I knew exactly what to do (kick dude in
                                      neck; jump over dude; club dude in head) but when I played on my buddy’s NES, I
        Cite as: Leveridge M. The sacred doctor-  was hopeless, as was he on my Sega. We both flailed when feeding quarters into the
        user-interface-patient relationship. Can Urol   console at the arcade. Of course, it wasn’t an issue of different rules but of different
        Assoc J 2022;16(12):383-4. http://dx.doi.  controllers determining how our intention to kick necks became kicked necks on screen.
        org/10.5489/cuaj.8202         It was the user interface (UI) — in this case the controller design — that baffled us on
                                      unfamiliar systems.
                                        Forgive me if this isn’t obvious, but you may have heard that new robotic surgery
                                      systems are beginning their global rollout, and I got to thinking about UI and how an
                                      expert in robotic partial nephrectomy would be vexed if asked to hunker down at a
                                      novel console and treat a patient. I recall this bafflement early in fellowship, when
                                      my Baumrucker TUR expertise met a perplexing Iglesias setup, and I treated the back
                                      of a few bladder walls like the Punch-a-Bunch board on The Price is Right. Again, the
                                      issue isn’t knowledge, intention, or skill, but of the UI that links said intentions with
                                      action inside the patient.
                                        Surgical instruments have so far filled the gap between surgeon and patient; the
                                      action of the hands translated directly to the field. One could get semantically fussy
                                      about intermediaries like lasers and cautery and retractors as force multipliers, but there
                                      remains a stimulus-response straight line to the action. Calipers-as-pincers, clutches,
                                      and motion damping feel like they transfer the surgeon’s intentions to the field, but
                                      the wire connection is a fundamental shift that we may come to see as the thin edge
                                      of the wedge of a very different way of being for surgery. I’m not sure we think often
                                      enough about what it means to have third-party design choices and software positioned
                                      between us and the effectors of our work.
                                        We are most often faced with UI design decisions when navigating our EMRs. These
                                      Byzantine frustration engines universally sacrifice usability for comprehensiveness. If I
                                      want to check on a CT, pathology, GFR, and last clinic note in my EMR, I’m bobbing
                                      for data with sequential dives into menus with titles like “Interdisciplinary/ambula-
                                      tory ALL” to extract single details, then up for air to plunge back three more times to
                                      achieve something that software ought to serve up with a click or two. In the clinic,
                                      we know that UI design is a driver of our productivity and our external brain. When
                                      the computer system fails, so goes the clinic.
                                        This is no blanket critique of technology and design liaising between doctors and
                                      patients. Organizing and sifting through paper charts is a pain, and patients spangled
                                      with hemostats instead of pinch-burns does not sound like a golden age of surgery.
                                      Technology is helpful! Better dexterity, less invasiveness, and 3D optics rule! The point
                                      is not that all UI are bad, but that we must contend with the fact that we are their
                                      subjects as much as they are ours; we can only wrestle with them within their design
                                      constraints. The further we integrate proprietary technologies and UI into our practices,
                                      the more fragility builds. When a company withers on bad bets or management, is
                                      acquired and sunsetted, or pummeled in market competition, so might go the ability
                                      of skilled surgeons to ply their trade or of doctors to manage patients.
                                        So, we’ve established that tech UIs break the direct link between operator and subject
                                      and influence how inputs become outputs. Let’s have some philosophical futurism fun
                                      with this. I envision two possible futures for UI design. The first is one that iterates to
                                      become so intuitive as to be second nature. User intentions convert to action with no
                                      friction; the software serves the user with total fidelity. The second is that the interface
                                      slowly becomes less visible and its inputs fewer and fewer as greater numbers of tasks
                                      are accomplished on board the system after simple instructions.



                                                CUAJ • December 2022 • Volume 16, Issue 12                   383
                                                  © 2022 Canadian Urological Association
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